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| EDUCATION |
2009 – ART INSTITUTE ONLINE, DIVISION OF PITTSBURGHProgram of Study: Game Art and Design
1999 – CALIFORNIA STATE UNIVERSITY, FULLERTON
Program of Study: Graphic Design/Illustration |
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| TECHNICALSUMMARY |
Languages: Hypertext Markup Language (HTML)
Operating Systems: Microsoft® Windows™ 98/2000/XP, Mac OSX
Productivity Tools: 3D Studio Max, Corel Painter 10, Adobe Photoshop CS3, Adobe Illustrator, Manga Studio, Adobe Premiere, Adobe InDesign, Macromedia Flash MX, Microsoft® Word™ 2000/XP, Microsoft® Excel™ 2000/XP, Epson Scanner, Canon EOS Rebel XS |
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| PROFESSIONALSUMMARY |
Excellent detail-oriented and creative. Ability to work as team player.
- 13 years as an Illustrator/Digital Art
- 4 years character design
- 4 years experience in a Desktop Publishing Environment
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| EXPERIENCE |
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| April 2011 – Present |
Graphation Inc., Los Angeles |
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Illustrator/Comic Penciler (Per Project) |
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- Comic Book Penciler/Inker for “Illuminator”
- Concept artist for “The Curse”
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| March 2011 -Present |
Saga Flight Entertainment |
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Illustrator (Per Project) |
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- Illustrated promotional images
- Illustrator web banner for the official “Chasing Notes” Documentary website
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| December 2009 – Present |
LW Concepts, Los Angeles |
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LW’s World of Popculture Goodies (Popculture News Website)Editor/Owner
- Management of publication’s content and website layout
- In charge of recruitment
Urban Decay Diaries (webcomic)
Illustrator/Character Designer
- Created character concepts
- As Penciler and Colorist, I was in charge of breakdowns and coloring.
- Illustrated promotional posters
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| March 2008 –November 2009 |
Cream Puff Café Studios/Crunchy Pixel Studios, Pasadena |
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Character Designer/Illustrator (Contract) |
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- Designed characters for their upcoming PC game
- Illustrated backgrounds for PC game
- Designed Company Character Motif
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| March 2007 –March 2008 |
Bandai Entertainment Inc, Cypress |
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Package Designer/Coordinator/Marketing rep for trade shows |
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Marketing Division
- In charge of coordinating the designs for DVD wraps and Faceart
- Created DVD collector box mockups
- Designed the English versions of the original Japanese title treatments
- Illustrated character model “action” concepts for the title, “Code Geass”
- Participated in Anime Convention “Industry Panels” to help announce Bandai’s Latest anime acquisitions as well as up and coming releases.
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| May 2006 –February 2007 |
Mattel, El Segundo |
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Production Assistant - Contract |
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(Interactive Division)Production Assistant tasks
- Examined all game artwork (Background designs, characters designs, etc)
- Checked for inconsistencies in artwork. Used Character model sheets and game design document for reference.
- Created mock-ups of different game jewel case sleeves.
- Created mock-ups of how characters or particular artistic aspects of a game should look.
- Cleaned up various game screenshots for print and web media advertising.
QA tasks
- Explored all game levels for bugs and glitches on Mattel’s new game console.
- Wrote clear and concise steps of each bug that I discovered and entered them into the bug database for the game developers to reproduce.
- Also utilized the aid of screen captures for bug reproduction
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| January 2006 –May 2006 |
Sony Pictures Digital (Mobile), Culver City |
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QUALITY ASSURANCE ANALYST – Contract |
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- Explored all game levels for bugs and glitches on mobile handsets as well as online games
- Wrote clear and concise steps of each bug that I discovered and entered them into the bug database for the game developers to reproduce.
- Also utilized the aid of screen captures for bug reproduction
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| July 2002 -2004 |
Bandai America Networks., Cypress, CA |
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FLASH ARTIST – Contract |
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- With graphic images provided by Bandai, I designed the layout of an online Digimon game based on the old card game called ‘Concentration’ or simply, ‘Memory’.
- Created the layouts of an online drag-n-drop/shooting game to help promote the new season of “Power Rangers”. Provided a thumbnail storyboard that acted as a visual flow chart to assist in the creation of the Power Rangers online game as well as the Digimon game
- Both online games were created with Macromedia Flash and Adobe Photoshop.
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| Sept 2001 -July 2002 |
Anime Expo, Anaheim, CA |
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CHARACTER DESIGNER – Contract |
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- Responsible for Character recreation of SPJA’s convention mascot. Anime Expo’s “Max”
- From preliminary concept sketches to final draft picks for Anime Expo’s 2002 Program Guide content. Media: Adobe Photoshop
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Dear Wolfie,
Someone had commissioned me to complete a sculpture of the Anime Expo mascot Max. However, I’m having trouble finding any references and was wondering if you can provide some.
Thank you and sincerely,
Hannah Lee
July 17, 2011 at 2:51 pm
Sorry for the late response. Was out of town for a bit. Anyhow, did you check my “Concepts” section? That has my Max concepts in there. The main image (which has her in mecha armor was taken from Akitaka Mika’s design for the AX Mascot but I didn’t include that in my gallery since that’s in another computer of mine 500 miles away.
Try looking up “Akitaka Mika” with the combination of words like AX or Anime Expo and you might come across the original concept image of Max. And if you look up Anime Expo 1999 Max, you may run into an article that features a 3D version of Max as she was the MC for AX99′s Opening Ceremonies.
Also if you need a quicker response next time, I have a “Contact” form. On the menu to the right, there’s a “Contact Me” page and the form will immediately hit my business email.
–Wolfie
July 26, 2011 at 7:07 pm