Where logic ceases to exist

Wolfie’s Resume

 
EDUCATION  2009 – ART INSTITUTE ONLINE, DIVISION OF PITTSBURGHProgram of Study:  Game Art and Design

 

1999 – CALIFORNIA STATE UNIVERSITY, FULLERTON

Program of Study: Graphic Design/Illustration

   
TECHNICALSUMMARY Languages:  Hypertext Markup Language (HTML) 

Operating Systems: Microsoft® Windows™ 98/2000/XP, Mac OSX

 

Productivity Tools: 3D Studio Max, Corel Painter 10, Adobe Photoshop CS3, Adobe Illustrator, Manga Studio, Adobe Premiere, Adobe InDesign, Macromedia Flash MX, Microsoft® Word™ 2000/XP, Microsoft® Excel™ 2000/XP, Epson Scanner, Canon EOS Rebel XS

   
PROFESSIONALSUMMARY Excellent detail-oriented and creative. Ability to work as team player.

  • 13 years as an Illustrator/Digital Art
  • 4 years character design
  • 4 years experience in a Desktop Publishing Environment
   
EXPERIENCE  
   
April 2011 – Present  Graphation Inc., Los Angeles
   Illustrator/Comic Penciler (Per Project)
   
 
  • Comic Book Penciler/Inker for “Illuminator”
  • Concept artist for “The Curse”
   
March 2011 -Present  Saga Flight Entertainment
   Illustrator (Per Project)
   
 
  • Illustrated promotional images
  • Illustrator web banner for the official “Chasing Notes” Documentary website
   
December 2009 – Present LW Concepts, Los Angeles 
   
  LW’s World of Popculture Goodies (Popculture News Website)Editor/Owner

  • Management of publication’s content and website layout
  • In charge of recruitment

 

Urban Decay Diaries (webcomic)

Illustrator/Character Designer

  • Created character concepts
  • As Penciler and Colorist, I was in charge of breakdowns and coloring.
  • Illustrated promotional posters
   
March 2008 –November 2009 Cream Puff Café Studios/Crunchy Pixel Studios, Pasadena 
  Character Designer/Illustrator (Contract)
   
 
  • Designed characters for their upcoming PC game
  • Illustrated backgrounds for PC game
  • Designed Company Character Motif
   
March 2007 –March 2008 Bandai Entertainment Inc, Cypress 
  Package Designer/Coordinator/Marketing rep for trade shows
   
  Marketing Division

  • In charge of coordinating the designs for DVD wraps and Faceart
  • Created DVD collector box mockups
  • Designed the English versions of the original Japanese title treatments
  • Illustrated character model “action” concepts for the title, “Code Geass”
  • Participated in Anime Convention “Industry Panels” to help announce Bandai’s Latest anime acquisitions as well as up and coming releases.
   
May 2006 –February 2007 Mattel,  El Segundo
  Production Assistant  - Contract 
   
  (Interactive Division)Production Assistant tasks

  • Examined all game artwork (Background designs, characters designs, etc)
  • Checked for inconsistencies in artwork. Used Character model sheets and game design document for reference.
  • Created mock-ups of different game jewel case sleeves.
  • Created mock-ups of how characters or particular artistic aspects of a game should look.
  • Cleaned up various game screenshots for print and web media advertising.

 

QA tasks

  • Explored all game levels for bugs and glitches on Mattel’s new game console.
  • Wrote clear and concise steps of each bug that I discovered and entered them into the bug database for the game developers to reproduce.
  • Also utilized the aid of screen captures for bug reproduction

 

   
January 2006 –May 2006 Sony Pictures Digital (Mobile), Culver City 
  QUALITY ASSURANCE ANALYST – Contract
   
 
  • Explored all game levels for bugs and glitches on mobile handsets as well as online games
  • Wrote clear and concise steps of each bug that I discovered and entered them into the bug database for the game developers to reproduce.
  • Also utilized the aid of screen captures for bug reproduction
   
July 2002 -2004 Bandai America Networks., Cypress, CA 
  FLASH ARTIST – Contract 
   
 
  • With graphic images provided by Bandai, I designed the layout of an online Digimon game based on the old card game called ‘Concentration’ or simply, ‘Memory’.
  • Created the layouts of an online drag-n-drop/shooting game to help promote the new season of “Power Rangers”. Provided a thumbnail storyboard that acted as a visual flow chart to assist in the creation of the Power Rangers online game as well as the Digimon game
  • Both online games were created with Macromedia Flash and Adobe Photoshop.
   
Sept 2001 -July 2002 Anime Expo, Anaheim, CA 
  CHARACTER DESIGNER – Contract
   
 
  • Responsible for Character recreation of SPJA’s convention mascot. Anime Expo’s “Max”
  • From preliminary concept sketches to final draft picks for Anime Expo’s 2002 Program Guide content. Media: Adobe Photoshop
   

 

2 Responses

  1. Hannah

    Dear Wolfie,

    Someone had commissioned me to complete a sculpture of the Anime Expo mascot Max. However, I’m having trouble finding any references and was wondering if you can provide some.

    Thank you and sincerely,
    Hannah Lee

    July 17, 2011 at 2:51 pm

    • Wolfie

      Sorry for the late response. Was out of town for a bit. Anyhow, did you check my “Concepts” section? That has my Max concepts in there. The main image (which has her in mecha armor was taken from Akitaka Mika’s design for the AX Mascot but I didn’t include that in my gallery since that’s in another computer of mine 500 miles away.

      Try looking up “Akitaka Mika” with the combination of words like AX or Anime Expo and you might come across the original concept image of Max. And if you look up Anime Expo 1999 Max, you may run into an article that features a 3D version of Max as she was the MC for AX99′s Opening Ceremonies.

      Also if you need a quicker response next time, I have a “Contact” form. On the menu to the right, there’s a “Contact Me” page and the form will immediately hit my business email.

      –Wolfie

      July 26, 2011 at 7:07 pm

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